At the end of my studies, I developed a video game concept set in a futuristic theme. We follow the story of an agent employed by a banking company to collect debts from deadbeats in a rundown building.
Concept and modeling of the main character of the video game.
Props design.
Concept of apartment modules that can be assembled together.
Utility concepts
I sometimes delve into the creation of certain props by considering their functionality. For example, I transformed a fire extinguisher into a bong, thus exploring original and practical ideas.
Creation of scenarios featuring the character in various settings and situations in UE5.
Video game scene created in Unreal Engine 5, using the assets and characters that I designed during my thought process.